



G_armor_amount - how many must got armor for not infectĪrrayGetString(grenade_infect, random_num(0, ArraySize(grenade_infect) - 1), sound, charsmax(sound))Įmit_sound(ent, CHAN_WEAPON, sound, 1. This help humans not infects if his use armor Weapon mod data is a classic mod for minecraft that can only be installed using BlockLauncher. so if you cant understand me i will try to write again this more understandly. This is to simulate BOOMER spit poison effect from LEFT 4 DEAD gameĪnd pls if you are gonna make that add a cvar for - poisoned ( blinded ) lenght - filed of view when "blinded" - nightvision radius/color and map darkness when blinded - boomer spit poison distance-spit poison COOLDOWN - and spit poison FRIENDLY FIRE the human which is poisoned (blinded) to get - camera shake, filed of view 150 (or else ), and if its possible to make the poisoned human map to became full dark ( for example if its zp_lighting H it will become zp_lighting A ) and the human to get green ( or else ) nightvision with a 35 radius of seeing (or else ) and any flares or flashlights to dissapear during the poisoned time, and when the poison is gone the nightvision to dissapear, and the flashlights and flares to appear again. ( you just must to change the fire sprite from the flame zombie with something what looks like poison, and to add it to BOOMER ) and when the boomer spit the poison in a human head to poison (blind) him ( like the game Left 4 dead ). Is it possible to make BOOMER to spit poison. You know the FLAME ZOMBIE class right ? You know how it throws fire ?
